Elemancers also known as Elemens, are sorcerers infused with element magic. They have some kind of connection with the elemental planes as well. Some of the Elemancers are usually becoming wizards as well. Sometimes their innate powers are expressed through wizardy, as being just naturally good at learning the spells of their elements. Some have innate magic and are sourcerers, those are usually much more powerful.
It is believed that every being is attached to an element and the elemental planes of magic somehow. Some to a greater and some to a lesser extend. Elemancers are usually much more attuned to the elemental/ancestral planes.
Kalinor and Zenidor’s religion differences
It is believed by studies performed from Kalinor’s Spiritualists that there are more ancestral planes than the elemental planes, like the shadowfell, and the Feywild, and that those planes acts as sources for the energy of the world. Kalinor’s spiritualists are much more attuned with the Shadowfell. They think that the shadowfell is were the souls of the dead are going and stored, that’s why Elemancers of shadow magic are typically much stronger in raw magic. Kalinor Spiritualists believes that the souls of their ancenstors will one day be reborn into this world because their energy must somehow return.
Zenidor’s Religion of the Eight rejects the idea of the Shadowfell and the Faywild, They believe that when a person dies, their spirits trancend in the sky where they evaporate into raw elements. Thus the existence of the Lights. They also reject the fact that there’s a connection with the elemental planes although they certainly do not reject their existance. They believe that during twilight age a big explosion occured where the elemental planes were split from one another, forming the 8 gods and the Shards of Power are remnants of the planes. The god of Death and Life is responsible for collecting the spirits of the dead and guide them in the cradle streams to be returned to the world as elements. and there’s nothing to do with the shadowfell. Although some believe that the Death god lives in a plane like the Shadowfell. The
- Earth Origin (Terramancer): Your magic comes from the deep, unyielding strength of the earth. You might be connected to the elemental plane of earth, or perhaps your ancestors were powerful geomancers. You could have abilities like creating difficult terrain, summoning earth elementals, or even turning your skin to stone for added defense.
- Fire Origin (Pyromancer): Your magic is a roaring flame within you, waiting to be unleashed. Perhaps you were born during a great fire, or a fire elemental blessed you at birth. Your abilities could include setting things ablaze with a touch, controlling fire, or even transforming into a being of pure flame.
- Thunder/Lighting Origin (Stormcaller): Your magic echoes with the roar of thunder and the power of the storm. You might be the descendant of a storm giant, or perhaps you survived being struck by lightning. Your abilities could involve manipulating weather, calling down lightning, or even flying on the winds of a storm.
- Light Origin (Luxomancer): Your magic is a radiant light that banishes darkness and heals wounds. Perhaps you are blessed by a sun god, or your ancestors were beings of pure light. Your abilities could include creating illusions, or even blinding enemies with brilliant light.
- Water/Ice Origin (Hydromancer/Cryomancer): Your magic flows like a river or freezes like the harshest winter. You might be connected to the elemental plane of water, or your ancestors could have been powerful sea witches or arctic mages. Your abilities could involve manipulating water, freezing enemies, or even breathing underwater.
Light Origins (Luxomancers)
Class Features:
- Radiant Affinity (Level 1): You can add your Charisma modifier to any damage roll you make for a spell you cast that deals radiant damage.
- Light Manipulation (Level 1): You can cast the Light cantrip if you don’t already know it. When you cast it, you can choose to make the light bright as daylight or soft as moonlight. You can also change the color of the light.
- Dazzling Defense (Level 6): As a reaction when you are attacked, you can spend 1 sorcery point to impose disadvantage on the attack roll, creating a flash of light in the attacker’s eyes.
- Blinding Burst (Level 14): You can spend 2 sorcery points to create a burst of intense light from yourself. Each creature within 10 feet of you must make a Constitution saving throw or be blinded until the end of your next turn.
- Radiant Form (Level 18): You can spend 5 sorcery points to transform yourself into a being of radiant light for 1 minute. While in this form, you shed bright light in a 30-foot radius and dim light for an additional 30 feet. You are resistant to all damage except psychic damage, and whenever a creature starts its turn within 30 feet of you, you can use your reaction to deal radiant damage to it equal to your Charisma modifier.
This version of the Luxomancer focuses more on the manipulation of light for various effects, including dazzling attackers, blinding enemies, and even transforming into a being of radiant light.
Notable Elemancers:
- Pettylon Flowfire of Flumin (Fire),
- Nella Rootrock (Earth)
- Loria Flowfire (Earth/Fire(minor))
- Lucyndel Stormwear (Light),
- Aaron Stormwear (Lighting/thunder),
- Solstice Ernest (Light/Fire (minor)),
- Lucina Ernest (Light)