Sahuagin Scout

AC: 13 (natural armor) HP: 33 (6d8 + 6) Speed: 30 ft., swim 40 ft.

STR DEX CON INT WIS CHA
13 (+1) 11 (+0) 12 (+1) 12 (+1) 14 (+2) 11 (+0)
Saving Throws
+3 +2 +3 +1 +2 +0
  • Skills: Perception +4, Stealth +2
  • Senses: Darkvision 120 ft., passive Perception 14
  • Languages: Sahuagin
  • Challenge: 1/2 (100 XP)

Multiattack: The Sahuagin makes two melee attacks: one with its bite and one with its claws or spear.

Bite: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.

Claws: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage.

Spear: Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.

  • Blood Frenzy: The Sahuagin has advantage on melee attack rolls against any creature that doesn’t have all its hit points.
  • Limited Amphibiousness: The Sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.
  • Hadar’s Touch (1/Day): The Sahuagin can use an action to touch a creature. The target must make a DC 12 Wisdom saving throw. On a failed save, the target is frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.