
Sahuagin Scout
AC: 13 (natural armor) HP: 33 (6d8 + 6) Speed: 30 ft., swim 40 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 12 (+1) | 12 (+1) | 14 (+2) | 11 (+0) |
| Saving Throws | |||||
| +3 | +2 | +3 | +1 | +2 | +0 |
- Skills: Perception +4, Stealth +2
- Senses: Darkvision 120 ft., passive Perception 14
- Languages: Sahuagin
- Challenge: 1/2 (100 XP)
Multiattack: The Sahuagin makes two melee attacks: one with its bite and one with its claws or spear.
Bite: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
Claws: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage.
Spear: Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.
- Blood Frenzy: The Sahuagin has advantage on melee attack rolls against any creature that doesn’t have all its hit points.
- Limited Amphibiousness: The Sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.
- Hadar’s Touch (1/Day): The Sahuagin can use an action to touch a creature. The target must make a DC 12 Wisdom saving throw. On a failed save, the target is frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
