
Sahuagin Fighter
AC: 16 (natural armor) HP: 68 (8d10 + 24) Speed: 30 ft., swim 40 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 13 (+1) | 16 (+3) | 12 (+1) | 14 (+2) | 13 (+1) |
| Saving Throws | |||||
| +5 | +3 | +5 | +3 | +4 | +3 |
- Skills: Perception +4, Stealth +3
- Senses: Darkvision 120 ft., passive Perception 14
- Languages: Sahuagin
- Challenge: 3 (700 XP)
- Multiattack: The Sahuagin makes three melee attacks: one with its bite and two with its trident.
- Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
- Trident: Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if used with two hands to make a melee attack.
- Blood Frenzy: The Sahuagin has advantage on melee attack rolls against any creature that doesn’t have all its hit points.
- Limited Amphibiousness: The Sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.
- Hadar’s Corruption (1/Day): The Sahuagin is surrounded by an aura of dark energy for 1 minute. Any creature that starts its turn within 10 feet of the Sahuagin takes 5 (1d10) necrotic damage.
