Sahuagin Fighter

AC: 16 (natural armor) HP: 68 (8d10 + 24) Speed: 30 ft., swim 40 ft.

STR DEX CON INT WIS CHA
17 (+3) 13 (+1) 16 (+3) 12 (+1) 14 (+2) 13 (+1)
Saving Throws
+5 +3 +5 +3 +4 +3
  • Skills: Perception +4, Stealth +3
  • Senses: Darkvision 120 ft., passive Perception 14
  • Languages: Sahuagin
  • Challenge: 3 (700 XP)
  • Multiattack: The Sahuagin makes three melee attacks: one with its bite and two with its trident.
  • Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
  • Trident: Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if used with two hands to make a melee attack.
  • Blood Frenzy: The Sahuagin has advantage on melee attack rolls against any creature that doesn’t have all its hit points.
  • Limited Amphibiousness: The Sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.
  • Hadar’s Corruption (1/Day): The Sahuagin is surrounded by an aura of dark energy for 1 minute. Any creature that starts its turn within 10 feet of the Sahuagin takes 5 (1d10) necrotic damage.