Corrupted Giant Spider

AC: 14 (natural armor) HP: 32 Speed: 30 ft., climb 30 ft.

STR DEX CON INT WIS CHA
14(+2) 16(+3) 12(+1) 2(-4) 11(+0) 4(-3)
Saving Throws
+2 +3 +1 -4 +0 -3
  • Skills: Stealth +7, Perception +4
  • Senses: Darkvision 60 ft., passive Perception 14
  • Languages:
  • Challenge: 2 (450 XP)
  • Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
  • Web (Recharge 5-6): Ranged Weapon Attack: +5 to hit, range 30/60 ft., one creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).

Spider Climb: The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense: While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.
Web Walker: The spider ignores movement restrictions caused by webbing.