
Corrupted Giant Rat Swarm
AC: 12 HP: 36 Speed: 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9(-1) | 14(+2) | 10(+0) | 2(-4) | 10(+0) | 3(-4) |
| Saving Throws | |||||
| -1 | +2 | +0 | -4 | +0 | -4 |
- Skills: Perception +2
- Senses: Darkvision 30 ft., passive Perception 12
- Languages: –
- Challenge: 3 (700 XP)
Bites: Melee Weapon Attack: +4 to hit, reach 0 ft., one target in the swarm’s space. Hit: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer. The target must make a DC 10 Constitution saving throw, taking 7 (2d6) poison damage on a failed save, or half as much damage on a successful one.
- Keen Smell: The swarm has advantage on Wisdom (Perception) checks that rely on smell.
- Swarm: The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny rat. The swarm can’t regain hit points or gain temporary hit points.
- Disease Carriers: Any creature bitten by the swarm must succeed on a DC 10 Constitution saving throw or contract a disease. Until the disease is cured, the target can’t regain hit points except by magical means, and the target’s hit point maximum decreases by 7 (2d6) every 24 hours. If the target’s hit point maximum drops to 0 as a result of this disease, the target dies.
