
Black Oze
Medium ooze, unaligned
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 6 (-2) | 14 (+2) | 2 (-4) | 6 (-2) | 1 (-5) |
- Armor Class: 8
- Hit Points: 60 (10d8 + 20)
- Speed: 10 ft., climb 10 ft.
- Damage Resistances: cold, fire
- Damage Immunities: acid, lightning, slashing
- Condition Immunities: blinded, charmed, deafened, exhaustion, frightened, prone
- Senses: blindsight 60 ft. (blind beyond this radius), passive Perception 8
- Languages: —
- Challenge: 4 (1,100 XP)
Actions
- Pseudopod. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage plus 3 (1d6) necrotic damage. If the target is wearing nonmagical metal armor, its armor is partly corroded and takes a temporary and cumulative -1 penalty to the AC it offers for its next turn if its not hit again it returns to the normal AC.
- Black shadowy blurp: Ranged Weapon Attack: + 3 to hit. reach 30ft Hit: 1(d4) acid + 1(d4) necrotic damage. the ground becomes infused in a small shadow pool.
Reactions
- Corrosive Form. A creature that touches the ooze or hits it with a melee attack while within 5 feet of it takes 4 (1d4) 4 nectotic damage. (1d4) 4 acid damage
- Amorphous. The ooze can move through a space as narrow as 1 inch wide without squeezing.
