Lucina Ernest

AC: 13 (Dexterity + base 10, no armor)
HP: 19
Speed: 30 ft.

STR DEX CON INT WIS CHA
8(-1) 14(+2) 12(+1) 12(+1) 10(+0) 20(+5)
  • Skills: Deception +10, Insight +5, Intimidation +10, Persuasion +10
  • Senses: passive Perception 10
  • Languages: Common, Elvish

Spellcasting: Elanor is a 3rd-level spellcaster. Her spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). Elanor has the following Sorcerer spells prepared:

  • Cantrips (at will): Light, Dancing Lights, Ray of Frost, Mage Hand
  • 1st level (4 slots): Color Spray, Magic Missile, Shield
  • 2nd level (2 slots): Mirror Image, Scorching Ray

Class Features:

  1. Radiant Affinity (Level 1): You can add your Charisma modifier to any damage roll you make for a spell you cast that deals radiant damage.
  2. Light Manipulation (Level 1): You can cast the Light cantrip if you don’t already know it. When you cast it, you can choose to make the light bright as daylight (withoug having the effects of the Daylight spell) or soft as moonlight. You can also change the color of the light.

Unique Spells (Luxomancer)

  1. Luxomancer’s Luminous Lance (Level 1 Spell): A lance of pure light shoots towards a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d8 radiant damage, and it can’t benefit from being invisible until the start of your next turn.
  2. Radiant Shield (Level 2 Spell): A shimmering shield of light appears around a creature of your choice within range, granting it a +2 bonus to AC for the duration.

 

Metamagic (2 Sorcery Points):

Elanor can use her sorcery points to alter her spells. She knows the following Metamagic options:

  • Empowered Spell: When Elanor rolls damage for a spell, she can spend 1 sorcery point to reroll up to 3 of the damage dice. She must use the new rolls.
  • Twin Spell: When Elanor casts a spell that targets only one creature and doesn’t have a range of self, she can spend a number of sorcery points equal to the spell’s level to target a second creature in range with the same spell.
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